Determinants of creativity and innovation in science, art and technology  (DCIS) Session 1

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Time and Date: 10:00 - 12:30 on 20th Sep 2016

Room: A - Administratiezaal

Chair: Vittorio Loreto

15000 Introduction
15001 TBA Stuart Kauffman
15002 Combinatorial evolutionary dynamics as a prototype for complex systems [abstract]
Abstract: Many evolutionary systems are combinatorial in the sense that the creation of new entities is based on the combination of already existing things. By formalising this kind of dynamics into mathematical models one can realise that evolutionary systems are prototypes of complex systems, where the underlying network structure ? that determines the next possible steps in evolution (adjacent possible)? co-evolves with the population of phase space (which things currently exist). We show that these models are self-organised critical and therefore are able to capture several key features of evolutionary systems, such as power laws in creation and extinction statistics, punctuated equilibria, and phases of massive and rapid re-structuring. We show an example where the model can be used to explain innovation dynamics as seen in world trade data.
Stefan Thurner
15003 Studying Collective Human Decision Making and Creativity with Evolutionary Computation [abstract]
Abstract: In this talk, we will present a summary of our interdisciplinary research project ?Evolutionary Perspective on Collective Decision Making? that was conducted through close collaboration between computational, organizational, and social scientists at Binghamton University. We redefined collective human decision making and creativity as evolution of ecologies of ideas, where populations of ideas evolve via continual applications of evolutionary operators such as reproduction, recombination, mutation, selection, and migration of ideas, each conducted by participating humans. Based on this evolutionary perspective, we generated hypotheses about collective human decision making and creativity, using agent-based computer simulations. The hypotheses were then tested through several experiments with real human subjects. Throughout this project, we utilized evolutionary computation (EC) in non-traditional ways? as a theoretical framework for reinterpreting the dynamics of idea generation and selection, as a computational simulation model of collective human decision-making processes, and as a research tool for collecting high-resolution experimental data on actual collaborative design and decision making from human subjects.
Hiroki Sayama
15004 The expansion into the adjacent possible as a microscopic mechanism driving innovation [abstract]
Abstract: Recently, large databases witnessing human activities allowed the observation that novelties - such as the individual process of listening a song for the first time - and innovation processes - such as the fixation of new genes in a population of bacteria - share striking statistical regularities. Theoretical results drew attention to the mechanism of expansion into the adjacent possible, originally proposed by Stuart Kauffman in the framework of biological evolution, as a very general and powerful mechanism able to explain such regularities. This translates mathematically in looking at the evolution of systems where innovation occurs, as a path in a complex space, whose structure and topology get continuously reshaped and expanded by the occurrence of the new. I will present a general framework based on Polya?s urn able to account for many of the statistical regularity measured in the analyzed databases.
Francesca Tria
15005 Major Transitions in Information Technology [abstract]
Abstract: When looking at the history of technology, we can see that all inventions are not of equal importance. Only of a few technologies have the potential to start a new branching series (specifically, by increasing diversity), have a lasting impact in human life and ultimately became turning points. Technological transitions correspond to times and places in the past when a large number of novel artefact forms or behaviours appeared together or in rapid succession. Why does that happen? Is technological innovation continuous and gradual or it occurs in sudden leaps and bounds? The evolution of information technology allows for a quantitative and theoretical approach to technological transitions. The value of information systems experiences sudden changes when when we learn how to use this technology, when we can accumulate large amounts of information and when communities of practice create and exchange information freely. The coexistence between gradual improvements and discontinuous technological change is a consequence of the asymmetric relationship between complexity and hardware and software. Using a cultural evolution approach, I suggest that sudden changes in the organization of information technologies depend on the high costs of maintaining and transmitting reliable information.
Sergi Valverde

Determinants of creativity and innovation in science, art and technology  (DCIS) Session 2

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Time and Date: 14:15 - 18:00 on 20th Sep 2016

Room: A - Administratiezaal

Chair: Vittorio Loreto

15006 How creative, participatory and innovation strategies can improve the quality of scientific research? [abstract]
Abstract: We will explain and discuss several experiences where artistic and creative practices can drive ambitious scientific research. We will focuss on topics and actions directly related to complex systems science to exemplify all their potentialities. We will describe how participatory strategies, public engagement, community processes and wide multidisciplinary teams are able to transform an ordinary research activity into a complete experience where impact and outputs are multiple, diverse and long-lasting. The list of actors involved should necessary include artists, designers, public agencies or administrations, and then must also take place in uncommon places such as museums, cultural spaces and public spaces. Working with many actors and building tailored-made research collectives have the capacity to raise shared concerns, to address societal challenges in a novel and innovative way, and to enhance the value of the results by publicly discussing and sharing the whole research cycle.
Josep Perello
15007 From Innovation to Diversification: A Simple Competitive Model [abstract]
Abstract: Few attempts have been proposed in order to describe the statistical features and historical evolution of the export bipartite matrix countries/products. An important standpoint is the introduction of a products network, namely a hierarchical forest of products that models the formation and the evolution of commodities. In the present article, we propose a simple dynamical model where countries compete with each other to acquire the ability to produce and export new products. Countries will have two possibilities to expand their export: innovating, i.e. introducing new goods, namely new nodes in the product networks, or copying the productive process of others, i.e. occupying a node already present in the same network. In this way, the topology of the products network and the country-product matrix evolve simultaneously, driven by the countries push toward innovation.
Riccardo Di Clemente
15008 Identifying the Features of Popular and Significant Artworks in Popular Music Production [abstract]
Abstract: In the world of artistic production there is a constant struggle to achieve fame and popularity. This fierce competition between artistic creations results in the emergence of highly popular elements that are usually well remembered throughout the years, while many other works that did not achieve that status are long-forgotten. However, there is another level of importance that must be considered in order to have a more complete picture of the system. In fact many works that have influenced the production itself, both due to their aesthetic and cultural value, might have not been or might not be popular anymore. Due to their relevance for the whole artistic production, it is important to identify them and save their memory for obvious cultural reasons. In this paper we focus on the duality between popularity and significance in the context of popular music, trying to understand the features of music albums belonging to one or both of these classes.
Bernardo Monechi
15009 Social networks evolution with old and and new ties: how our social horizon grows [abstract]
Abstract: By means of user-generated data gathered on Last.fm, an on-line catalog of music albums, we define a growing conceptual space in the form of a network of tags representing the evolution of music production during the years. We use this network in order to define a set of general metrics, characterizing the features of the albums and their impact on the global music production. We then use these metrics to implement an automated prediction method of both the commercial success of a creation and its belonging to expert-made lists of particularly significant and important works. We show that our metrics are not only useful to asses such predictions, but can also highlight important differences between culturally relevant and simply popular products. Finally, our method can be easily extended to other areas of artworks creation.
Raffaella Burioni